package org.agony2d.gpu {
	import org.agony2d.core.agony_internal;
	import org.agony2d.gpu.core.ImageAABase;
	
	use namespace agony_internal;
	
public class ImageAA extends ImageAABase {
	
	public function ImageAA() {
		m_combine.setTint(0xFFFFFFFF)
	}
	
	override agony_internal function render( vertexChanged:Boolean, tinted:Boolean ) : void {
		if (!m_textureData || m_invisible) {
			return
		}
		super.render(vertexChanged, tinted)
	}
}
}